Sunday, January 11, 2009
A Christmas conundrum
A couple weeks before Christmas the Monkey and I had the following conversation:
Me: "Hey, buddy, you know Santa Claus isn't REALLY real, right?"
Him: "Yeah." (Long pause). "But if that's true, then who leaves the presents under the tree?"
Me: "Well, Mommy and I do."
Him: "But then who leaves the presents for you and Mommy?"
Me: "Mommy and I leave those presents too."
Him, after another long pause: "But then you know what the presents are."
Me: "Yeah, that's right."
At this point I made a critical error. I blinked. I imagined his confused little mind, and somehow thought I would make it better by blurting out:
"Unless Santa really does it."
Him: "Daddy, you're making this ALL up."
And that was the end of that conversation. He'd determined that I had no idea what I was talking about. About a week later, out of nowhere, he asked, "Daddy, who really leaves the presents under the tree? For real?" I said, "Mommy and I do." I guess he decided that I'd told him the truth this time, because he said "Okay," and that was that.
Friday, January 9, 2009
Fiasco: A History of Hollywood's Iconic Flops
My review
rating: 2 of 5 stars
An interesting, if somewhat dry, look into the decisions that resulted in some of the biggest movie flops in history. It's amazing how often people can see a major disaster coming and for whatever reason choose not to cut their losses while they can. Of course, this is a problem not relegated to the movie industry and I found myself trying to apply the lessons-learned from this book to my own projects. What am I working on today that I might someday look back on as being an obviously bad idea? Am I being blinded by pride or overcommitment or desire, so much so that I walk off a very evident cliff?
Parish's writing style tends to be a little dry with several sections of the book feeling like filler. He also has a very strange tendency to (over)use parentheticals - just like I did there. I can't tell whether it's a bad technique, but it tends to be distracting. And it'll be even MORE distracting now that I've pointed it out.
Also, Warren Beatty sounds like a real jerk. I'm just saying.
View all my reviews.
Thursday, January 8, 2009
Random question
- Unicorn. I suppose it would taste a lot like horse.
- Dragon. Crunchy on the outside, gamey on the inside.
- Chinese dragon: The same, but with more MSG.
- Mermaid. Particularly good when prepared as sushi.
- Yeti: More hair than meat.
- Leprechaun. Best when served with a side of Lucky Charms.
Feel free to come up with your own.
Videogames as art
The idea that all games can be classified, and thus protected, as art is clearly ridiculous. Obviously, some photography is clearly art. Hardly anyone would argue that Ansel Adams' photos of the American West are anything less than artistic beauty. This picture, on the other hand, is not art:

That's a picture of my left foot that I just took. Movies provide a similar example: classics like Casablanca, high-quality animated films like Beauty and the Beast or just about anything created by Pixar would all qualify as art in my mind. Caddyshack, on the other hand - not so much. Although it is a phenomenally funny movie.
All this is to say that I recently completed a video game that I do think qualifies as art. Bioshock has been out for about a year and a half but, due to limitations with my computer, I didn't start playing it until about two months ago. Everything about this game is a testament to what games can be when they are crafted carefully and skillfully. It takes place in an underwater dystopia with an art deco/Ayn Rand-ian motif. (All screenshots come from Gamespot.com).

The art decoration is simply stunning - a world is created that is both fantastic and believable, with distinctly separate but consistent environments.
Keep in mind that the above screenshot comes from inside the game engine. This is what the game actually looks like when you play it.
I won't get into the storyline, but it should suffice to say that it is one of the best I've ever seen in a game, and rivals anything I've seen in a movie or even in most books. The mid-game twist was the best experience I've had in a game since Knights of the Old Republic.Even the characters in the game are carefully scripted and created. The primary enemy boss, called a "Big Daddy," is amazingly realized as an overpowered drone in a deep-sea diving suit.
The world is populated by the standard shooter game cannon fodder, but also has unique personalities that you encounter and interact with that will leave you thinking about them for a long, long time.
From a technical standpoint, the game still holds up startlingly well even 17 months after it was released. The water effects are easily the best I've ever seen in a PC game, the lighting is well constructed and well utilized, and the scope of the environments is staggering.
All this is to say that Bioshock stands as a rare example of a game that clearly can stand as a work of art. Games in and of themselves are not intrinsically art, but this one truly exemplifies that careful crafting can result in a product that is far more than the sum of its parts.
Tuesday, January 6, 2009
The rough days are coming...
Monday, January 5, 2009
Another smiley video...
Where the Hell is Matt? (2008) from Matthew Harding on Vimeo.

