Bethesda, the company that created Fallout 3, also developed Oblivion, another amazing RPG I played a couple years ago. One of their trademarks is to set the first level in a confined area, teach you a little about the game, and then turn you out into the Real World. Fallout 3 is no different.
The first 30 minutes or so of the game are spent in Vault 101, an underground labyrinth of tunnels. When you step out of the tunnel to look out at the world, the screen is bright white, as if you’re blinded by the light. This is the best part about the game, that moment when the expectation and excitement of the world you’re about to explore sets in. This is what I saw:
The first 30 minutes or so of the game are spent in Vault 101, an underground labyrinth of tunnels. When you step out of the tunnel to look out at the world, the screen is bright white, as if you’re blinded by the light. This is the best part about the game, that moment when the expectation and excitement of the world you’re about to explore sets in. This is what I saw:
My character’s name is Plebius (a name I commonly use in these games). He’s a quiet type, but he’s handy with rifles and great at picking locks. I’ve made it over to the town of Megaton, which you can just see on the right side of the picture, and which has a live nuclear bomb sitting in the middle of it. Apparently I’ll ultimately get to choose whether to detonate the bomb or not. Plebius is kind of an anti-social type who likes explosions, so I suspect he’ll end up pushing the button.
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