Thursday, January 8, 2009

Videogames as art

In the videogaming community, there's an ongoing debate as to whether games should be classified as art. Unfortunately the discussion usually comes up as a way to protect particularly graphic games, such as Rockstar's Grand Theft Auto franchise. The argument goes that since games are inherently art, they are protected by the First Amendment and thus their creation or distribution should not be limited by the government.

The idea that all games can be classified, and thus protected, as art is clearly ridiculous. Obviously, some photography is clearly art. Hardly anyone would argue that Ansel Adams' photos of the American West are anything less than artistic beauty. This picture, on the other hand, is not art:

That's a picture of my left foot that I just took. Movies provide a similar example: classics like Casablanca, high-quality animated films like Beauty and the Beast or just about anything created by Pixar would all qualify as art in my mind. Caddyshack, on the other hand - not so much. Although it is a phenomenally funny movie.

All this is to say that I recently completed a video game that I do think qualifies as art. Bioshock has been out for about a year and a half but, due to limitations with my computer, I didn't start playing it until about two months ago. Everything about this game is a testament to what games can be when they are crafted carefully and skillfully. It takes place in an underwater dystopia with an art deco/Ayn Rand-ian motif. (All screenshots come from Gamespot.com).




The art decoration is simply stunning - a world is created that is both fantastic and believable, with distinctly separate but consistent environments.


Keep in mind that the above screenshot comes from inside the game engine. This is what the game actually looks like when you play it.

I won't get into the storyline, but it should suffice to say that it is one of the best I've ever seen in a game, and rivals anything I've seen in a movie or even in most books. The mid-game twist was the best experience I've had in a game since Knights of the Old Republic.


Even the characters in the game are carefully scripted and created. The primary enemy boss, called a "Big Daddy," is amazingly realized as an overpowered drone in a deep-sea diving suit.



The world is populated by the standard shooter game cannon fodder, but also has unique personalities that you encounter and interact with that will leave you thinking about them for a long, long time.


From a technical standpoint, the game still holds up startlingly well even 17 months after it was released. The water effects are easily the best I've ever seen in a PC game, the lighting is well constructed and well utilized, and the scope of the environments is staggering.


All this is to say that Bioshock stands as a rare example of a game that clearly can stand as a work of art. Games in and of themselves are not intrinsically art, but this one truly exemplifies that careful crafting can result in a product that is far more than the sum of its parts.

1 comment:

Unknown said...

Post your foot on some art website and someone will think it's magnificent. Art is in the eye of the beholder. It's all opinion.